Aug 16 2006; Answers - last edit oct 15 2006
Diff between tcp and udp
The 2 Transport layer protocols are, TCP and UDP. TCP provides connection-oriented, reliable, byte-stream packet delivery, while UDP provides connectionless, unreliable, byte-stream packet delivery. Also in both protocol forms, the data payload are segmented into finite size fixed bytes packets.
What
that means is connection-oriented protocol like TCP establish an end-to-end
link along the intermediate nodes before any data moves. This ESTABLISHED link
of nodes ( routers and switches) provides a secure and traceable pathway when
data is moved in the form of electric signals along the wire over long
distances.
A
connectionless protocol [UDP] doesn't establish paths across the network before
data can flow. Instead, the protocol routes connectionless packets or datagrams
individually at each intermediate node.
- correct data corruption.
- packet arrive out of sequence at destination
- acknowledgements, retransmissions, wait timings
- duplicates
Transmission issue.1=data corruption
Solution.1=do checksum You can compare checksums included with a packet's data payload with a recalculation of the checksum algorithm at the destination to detect corrupted data. You must retransmit corrupted or lost data, so the protocol must provide methods for the destination to signal the source when retransmission is needed.
Transmission issue.2=packet arrive out of sequence at destination
Solution.2=buffer and order the packets correctly. Packetized data can arrive out of sequence, so the protocol must have a way to detect out-of-sequence packets, buffer them, and pass them to the Application layer in the correct order.
Transmission issue.3=duplicates
solution.3=discard dups It must also detect and discard duplicate transmissions.
Transmission issue.4=acknowledgements, retransmissions, wait timings
solution.4=use timers. A collection of timers enables limiting the wait for various acknowledgements, so you can initiate retransmissions or link re-establishment.
Byte-stream protocols don't specifically support data units other than bytes. TCP can't structure bytes of the data payload in a packet, nor can it cope with individual bits. As far as TCP is concerned, it's responsible for transporting an unstructured string of 8-bit bytes.
A connectionless protocol [UDP] doesn't establish paths across the network before data can flow. Instead, the protocol routes connectionless packets or datagrams individually at each intermediate node.
Without an end-to-end link, a connectionless protocol such as UDP isn't reliable. When a UDP packet moves into the network, the sending process can't know whether the packet arrives at its destination unless the Application layer acknowledges this fact. Nor can the protocol detect duplicate or out-of-sequence packets. The standard jargon describes UDP as "unreliable," though a more descriptive term might be "nonreliable." On modern networks, UDP traffic isn't prone to disruption, but you can't really call it "reliable," either.
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